Hyper Light Studios
Back to Tools

PileGen

Released

Generate beautiful piles of clutter in seconds.

PileGen is a procedural pile and clutter generator for Unity (URP). Build realistic stacks and piles with zero modeling required — using procedural shapes, materials, physics settling, and a full baking pipeline.

v1.0.1
PileGen header

Features

30+ ready-to-use pile presets
13 procedural material types with unique surface patterns
7 pattern library overlays (Voronoi, Stripes, Checker, Waves, Dots, Marble, Scales)
6 GPU vertex shape modifiers (Taper, Twist, Bulge, Squash, Round, Vertex Noise)
Physics-based settling with deterministic seed control
Texture baking to atlas + URP/Lit material
Lathe shape system for bottles, jars, vases, columns
Compound shape system for crates, pallets, chairs, tables
Mesh combining + LOD generation
Interactive 3D profile preview and custom inspectors
Full C# source code included

Trailer

Screenshots

PileGen screenshot 1
PileGen screenshot 2
PileGen screenshot 3
PileGen screenshot 4

Documentation

Get started with PileGen — guides, API reference, and examples.

Open Documentation